Beginning with Pandora Tomorrow, and refined with Chaos Theory, the two-on-two online component that resulted was entirely different from the single-player campaign, and full of superb ideas. Rather than simply bolting endless unimaginative deathmatch and capture-the-flag variants onto Splinter Cell's single-player maps, Ubisoft took the approach of focusing on both disciplines as separate entities - to the extent that entirely separate studios spread across several continents worked on the individual portions of the game. ![]() Splinter Cell might be best known for the stealthy acrobatics found in a trio of excellent single-player campaigns, but while the Sam Fishers of the world have been busy snapping necks, concealing bodies and throwing terrorists off lighthouses, Ubisoft has been busily experimenting with and refining one of the most innovative multiplayer components of any game to emerge in recent years.
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